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Forging Worlds Worth Remembering

Denestar Studios builds original, story-driven worlds crafted by a senior team whose credits include some of the industry's most celebrated franchises.

Our debut production Veil of the White City© brings mystery and magic to the 1893 World's Fair.

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Game

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Veil of the White City© is a first-person adventure set inside the 1893 World's Columbian Exposition, the international spectacle that drew twenty-seven million visitors before burning to the ground.

The player is an investitagor assigned to the Expo, hunting down villians involved in fraud, theft, murder, and ... magic - a broken, barely-understood, and wild magic that is dangerous to use.

The studio has wrapped up its narrative demo, showing the world the craft and the investigation loop in action. A vertical slice follows in 2027, expanding the Expo and the gameplay. Updates on both will post to News as they're ready. Deeper materials for publishers and investors are available through our community manager.

For more info please reach out to Jake Bradley, Community Manager for Denestar Studios.
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World

The 1893 World's Columbian Exposition, rebuilt in exacting detail - buildings historically accurate to the inch, grounds accurate to the foot. All exhaustively researched for decades to immerse the player in stunning architecture lost to time.

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Story

The rediscovery of magic  -  in a time when new discoveries and inventions were unveiled daily, a new power rises and makes its presence known at the Expo. Is it the magic of science? Or the science of magic?

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Gameplay

Magic is warped, volatile, and unpredictable - but never without consequences. It pools in ordinary objects, and reading a room for it costs nothing. But one wrong cast of magic could mean the difference between survival - and death.

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Studio

The people at Denestar Studios have shipped some of the industry's most recognized titles. That experience shows up in the craft of a tightly-focused core team.

Team credits include Assassin's Creed 2, Bioshock: Infinite, God of War, Halo 4, Halo Infinite, Ghosts of Tsushima, Call of Duty: Ghosts, DC Universe Online, Pokémon GO, Resident Evil 5, Star Trek Legacy, Star Wars Galaxies and Tron: Evolution.

Opportunity

Denestar Studios exists to build premium, single-player worlds. In a market where players are hungry for original experiences, our team has shipped genre-defining work.

Our debut title Veil of the White City pairs a meticulously researched historical setting with a fresh adventure and investigation mechanic.


We're a small and senior integrated team by design, scaling deliberately as each project earns its next phase. For funding, publishing or partnership inquiries, reach out directly. Full financials and deal terms are shared on request.

A narrated demo has wrapped in October 2026, showing the world the craft and the investigation loop in action; a vertical slice follows in 2027, expanding the Fair and the systems underneath it.

News

Denestar Studios will share development updates, behind-the-scenes progress on Veil of the White City and news from the conventions we attend.
Check back soon or follow along on our social channels linked below.

Denestar Studios at MDEV

We're pleased to announce we'll be exhibiting our playable demo at MDEV, the midwest's largest game industry event, on November 6-7 in Madison, Wisconsin.

Jake Bradley Joins as Community Manager

We're thrilled to announce Jake Bradley, former community manager for Cloud Imperium Games, joining our studio team in October as game community manager.

Denestar Studios at GamesCom

Representatives from our leadership team had the chance to attend GamesCom in Cologne, Germany in August, meeting with potential partners and publishers.

Contact

Whether you're an investor, publisher or press interested covering Veil of the White City, we'd like to hear from you. 

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Reach out and we'll follow up with materials, including our pitch deck and financials. For everything else, find us on our social channels.

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